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RGGFramework

A native C++ runtime and diagnostic overlay for Dragon Engine games

Mar 2026 – present

The problem

Studying a proprietary engine's asset and render pipeline means observing it at runtime, and doing that without destabilising the host process — a diagnostic tool that crashes what it is measuring is worse than no tool.

Approach

Outcome

An alpha diagnostic overlay used for studying engine internals, with build determinism and host validation treated as first-class requirements rather than afterthoughts.

Built with

Repository